Enjoy.
Wednesday, April 29, 2009
Behold. My Final Cut.
After a most eloquent abuse of the English language, I have finally completed my Final Cut. 'Course, there are still a few teeny tiny details that may need polishing up, depending on the feedback I receive.
Enjoy.
Enjoy.
Wednesday, April 22, 2009
Tuesday, April 21, 2009
Monday, April 20, 2009
Sound Rough Cut
I've finally compiled a Sound Rough Cut. You will notice there is no sound. That will be corrected by tomorrow night.
Sunday, April 19, 2009
Silent Rough Cut
After a couple system crashes and many choice expletives, I have concluded that my home computer's Windows Movie Maker is utterly incapable of handling the awesomeness contained in editing videos. So, I tried this ZwelStein thingy, but gave up because I couldn't figure it out and the help manuals are not very helpful. Plus, it looks hideous. Seriously. Anybody remember Windows '95?

Yeah. ZwelStein's worse.
So, I downloaded a free trial version of Video Edit Magic. It is not perfect, but it is a definite improvement over Windows Movie Maker. Unfortunately, I could not capture images off the camera for some reason. So I went to use iMovies at another computer.
After many more expletives, I finally composed a silent rough draft. I still have to get it on Quicktime Pro.
The moral of this story? First, Windows Movie Maker sucks. Second, if you can help it at all, don't wait until the night before to start editing your video.

Yeah. ZwelStein's worse.
So, I downloaded a free trial version of Video Edit Magic. It is not perfect, but it is a definite improvement over Windows Movie Maker. Unfortunately, I could not capture images off the camera for some reason. So I went to use iMovies at another computer.
After many more expletives, I finally composed a silent rough draft. I still have to get it on Quicktime Pro.
The moral of this story? First, Windows Movie Maker sucks. Second, if you can help it at all, don't wait until the night before to start editing your video.
Saturday, March 28, 2009
Drift 2 Start Point and Production Strategies
For my Drift 1 Walk, I followed the creek and tracks south of Drexel, in the direction the wind was blowing. This time, my strategy will be a little more structured; I plan to follow the tracks north and wander left and right off the tracks as I reach certain landmarks-- e.g., a residental neighborhood, a pond, a farm or greenhouse, or a large parking lot. It will probably be limited to what I can see from the tracks and vice versa, though, since I don't plan on bringing a map with me and I don't want to get lost. I also intend to stick to trails, but if necessary I will cut straight through the woods or fields. The idea is to go through as many different environments as I can. I hope to make it all the way to College Ave., which is about two miles from Drexel.
View Drift 2 Start Point in a larger map
My production strategies are:
1) The camera must always be moving-- either up or down, or side by side, or diagonal, at a moderate speed. If some blur occurs, that's OK as long as the subject is still recognizable. This will apply to both still and moving imagery.
2) No straight-on shots; only from an vertical angle-- either from high up or from low down (bird's eye view, bug's eye view). The horizon line should not be visible. I'm not quite sure yet how I would accomplish the really high shots; maybe I'll sneak into someone's tree stand or something. I'll figure it out when I get there.
I'm hoping these strategies will make for a very challenging and fascinating image-capturing experience.
View Drift 2 Start Point in a larger map
My production strategies are:
1) The camera must always be moving-- either up or down, or side by side, or diagonal, at a moderate speed. If some blur occurs, that's OK as long as the subject is still recognizable. This will apply to both still and moving imagery.
2) No straight-on shots; only from an vertical angle-- either from high up or from low down (bird's eye view, bug's eye view). The horizon line should not be visible. I'm not quite sure yet how I would accomplish the really high shots; maybe I'll sneak into someone's tree stand or something. I'll figure it out when I get there.
I'm hoping these strategies will make for a very challenging and fascinating image-capturing experience.
Labels:
Drift 2,
image capturing strategy,
production,
start point,
strategies,
strategy
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